﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Game.Character.Abilities
{
    public abstract class Ability : TypeClass
    {
        public bool Enable = false;

        public abstract void OnStart(GameObjectCharacter character);
        public abstract void OnUpdate(GameObjectCharacter character, Events.ProcessSceneUpdate evnt);
    }
}
